Educators design authentic, learner-driven activities and opportunities that use technology to accommodate learner variability". ~ISTE Standard 2.5
2.5.a Educators use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs
2.5.b Educators design authentic learning activities that incorporate technology to advance student outcomes and develop opportunities for students to apply their knowledge
2.5.c Educators apply evidence-based instructional design principles to create innovative and equitable digital learning environments that support learning.
I am definitely leaning more into design. I love creating meaningful learning activities that use technology to give students successful and engaging learning opportunities.
Using Backwards Design I can create more solid, goal-aligned lessons that are not only engaging but seamless in connecting the content with the assessments.
In this first artifact I designed an escape room for students to work in small groups/pairs to allow for a more engaging way to learn about some of our amendments.
I started by working on my goal for the lesson and then worked backwards from what I was assessing them on moving ever farther backward until I had the full activity.
With Project Based Learning, students are empowered to take risks, make meaningful choices, and reflect on their growth as they work together to solve authentic, real-world problems. This approach fosters deep engagement and builds essential skills like critical thinking, creativity, and collaboration, skills that will support students in college, careers, and life.
In this video, I walk through the seven essential design elements that make a project truly impactful, from sustained inquiry to student voice and choice. I also share practical examples of projects that bring these elements to life.